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Kerbal space program service bay status
Kerbal space program service bay status












kerbal space program service bay status
  1. KERBAL SPACE PROGRAM SERVICE BAY STATUS INSTALL
  2. KERBAL SPACE PROGRAM SERVICE BAY STATUS MOD
  3. KERBAL SPACE PROGRAM SERVICE BAY STATUS MODS
  4. KERBAL SPACE PROGRAM SERVICE BAY STATUS CODE
  5. KERBAL SPACE PROGRAM SERVICE BAY STATUS PLUS

Meeting this is a 64 fuel tanker with a 2 Kerbal capacity which also used a 2.5 service bay to store some bits. Fuel and engine stacks on each side of the center stack. I launched a 6 Kerbal lander which has in the center column a 2.5 service bay and 3 of 1.25 m bays. I think this may be what I've been seeing too. And on top of that, if I am going to use KJR to keep things together, then why not just go into the debug menu and enable unbreakable parts? It feels cheaty and I would rather the parts just gets fixed. Although some form of KJR should be in the stock game (the way physics is loaded right now has caused issues before) I don't like using it too much cause it creates lazy ship building, since stuff that would normally just fall apart on the pad is suddenly able to launch without any issues.

kerbal space program service bay status

KERBAL SPACE PROGRAM SERVICE BAY STATUS MOD

I should not need to use a mod to not have my ship vibrate my whole screen or have it tear apart cause of a bad part. The only issue I have with needing to use KJR is that the service bay is part of the stock game, and a part I really loved seeing when steam updated me to 1.0. Yes, I installed KJR and ended up leaving it installed, for now, cause it is seemed to keep my ships intact (I did notice if I was careful with placement of the service bay in stock, if seemed to be fine 99% of the time). I am still going to mess around with it some more, but it certainly needs to be looked at and hopefully fixed by the devs cause I love the part and seriously it should not have any issues with some minor clipping into the floor or ceiling of it, I mean they had to have known people would try to put lights in the thing and clip them into the ceiling of the thing to make things sleek and nice looking. I am still doing some testing and messing around, but I have put the 1.25 on a simple ship with nothing in it and when I zoomed in after getting suborbital, the bay was shifting a bit, not much, it didn't go completely nuts, but still moving around for no reason. yes I understand it is just a collider, but when you can't even put the thing on your ship empty, then there is a issue. 90 when they put in the tools to rotate, move, change root and all that fun stuff. And clipping should not be an issue since clipping was pretty much allowed in. So maybe the bay is just not attaching properly. He said he cannot even use the bay by itself, nothing in it. I went by Das' stream a bit after AlamoVampire posted here and messaged Das in his chat.

KERBAL SPACE PROGRAM SERVICE BAY STATUS CODE

This should mean no arguments between colliders and the code that is trying to 'occlude' the contents of the bay.Ĭlipping inside a bay = crazy fun vibration time! When you put anything in a service bay, make sure it doesn't clip through the top, bottom, sides, or closed doors.

kerbal space program service bay status

Pretty sure this is just an issue with clipping.

KERBAL SPACE PROGRAM SERVICE BAY STATUS INSTALL

I am about to try a totally fresh install and see if that changes anything. Not sure what is going on here and I searched all over but did not see anyone else talking about this issue. One thing I noticed was on a little Mun lander I built that had a service bay, it started to vibrate and I was able to open the doors and it would calm down and same with if the doors were open and it started to act up, I could close the doors and it would kinda reset itself. Not sure if this is a bug or something else going on here (perhaps parts are clipping and causing an issue).

KERBAL SPACE PROGRAM SERVICE BAY STATUS PLUS

So I am pretty sure it is not the mods, plus like I said, it first happened in an un-modded version when 1.0 first got released. No parts packs, the only extra parts were from TAC. I only have simple mods, KER, TAC life support and fuel balancer, Navyfish Docking, Alarm clock.

KERBAL SPACE PROGRAM SERVICE BAY STATUS MODS

I have had it happen without mods in 1.0 and now that I have modded a little it is still happening. Right now I have a small base orbiting mun that as soon as I go to it, the service bay starts to vibrate and then breaks the ship in half. It doesn't seem to matter what parts I have inside the bay (Mystery Goo, Mono Prop, Tac food supplies, batteries, etc.) or where and how I place the items (girder with parts attached, or parts attached to ceiling and floor of the bay). It will either vibrate the whole ship, or just the part itself will vibrate and break the ship apart. The service bay, both 1.25 and 2.5 will suddenly start to vibrate and the parts inside will try to phase out of the bay. I have come across this a few times now, first with the 1.0 release, then in 1.0.1 and again in 1.0.2.














Kerbal space program service bay status